I'm matrefeytontias, a student and aspiring programmer from France. I've been programming for around 7 years (I was 10 at the time, I'll let you do a simple calculation to get my age), and I recently decided to take it seriously and write actual games. I didn't really write anything worth mentioning before 2011, which is when I've gotten my hands on a Texas Instruments TI-83+ graphing calculator, and started fiddling with it. I'm still doing that from time to time when school lets me (French prépa IS hell, for those in the know), and I did get some recognition for some of my games on websites or from Indie developers (yes, even for calculator games). I did remakes of Jetpack Joyride
, Super Crate Box
, Super Hexagon
(currently in the works) and Worms
(in the works too). Later I've got a much more powerful TI-Nspire CX CAS calculator, and started another Ikaruga clone, nKaruga
, which is coming along nicely.
As I want to work as a professional game programmer later, I thought that it was time to start making PC and mobile games, and since I didn't want to go anywhere near Java I thought that Haxe, along with HaxePunk and the Nape Physics library, was the perfect way to go. So here I am
I'll probably be having many questions, so brace yourselves.