So, my aim is to implement a blitted engine for a Pseudo 3D game. I couldn't use OpenFL, because drawn polygons and bitmap data cannot be drawn to the same DisplayObject (they're incompatible). If I drew an image from a sprite sheet, all was good. However, drawing with polys on top of that cause the sprite sheet to display in full, which screwed everything up.
I'm hoping HaxePunk can help here. Essentially, I have an image which will be my game area. I now need to be able to blit other images to it. Image is great because it has draw_polygon support, but I can't see how I can draw another image to it. Is this possible? If not, how do I do this?