October 18, 2017, 06:07:32 AM

Recent Posts

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Help / Support / Re: zoomEven scale method
« Last post by bendmorris on October 17, 2017, 09:34:59 AM »
It sounds like what you want is haxepunk.screen.UniformScaleMode, with the first argument set to UniformScaleType.ZoomIn. If you take a look at the examples, there's a "screenscale" project which shows the different variations of scaling methods we support.
Suggestions / Re: TextAlign
« Last post by Jongrongl on October 12, 2017, 05:20:40 AM »
I'm getting more knowledge from every comment.
Discussion / Yogomonoya
« Last post by Yogomonoya on October 11, 2017, 02:12:12 AM »
The content that you present us, we will find out where more than this again?
Help / Support / zoomEven scale method
« Last post by mikale on September 29, 2017, 05:45:00 AM »
Hi all,

I'm having a hard time figuring this out, I really wish there was an official tutorial for developing for multiple screen sizes but this is what I want to do.
I want to use the zoomEven scale method for my game, taken from Corona SDK's documentation:

The letterbox method is outdated and no longer accepted by Apple. The second method works for me when I code in Corona because I use fairly hi res assets and I'm not too picky about a slight bit of upscaling or downscaling.
I just need to be able to add something to my startup code so I can develop my game for one screen size, and it will scale it up or down, and center it accordingly (in portrait or landscape).

Any help would be very appreciated! :) Thanks!
Help / Support / Re: Flipped Removed
« Last post by zerocreativity1 on September 22, 2017, 08:37:30 PM »
Was this a bug? This is kind of holding up my development.
Help / Support / Re: Fix Haxepunk to work with new Lime (+3.2) and Openfl (+4.1)...
« Last post by reaperspeeds on September 06, 2017, 11:11:41 AM »
Update: this is now merged. Check out the latest dev branch from Github and you can use OpenFL 4+ and Lime 3+.

Theirs any documentation or examples where we can make the changes of code?

I know that in the github have some, but I need to use multitouch and i dont find where is it....

Help / Support / Flipped Removed
« Last post by zerocreativity1 on August 27, 2017, 02:56:44 AM »
Why was flipped removed? is there a new way to flip images?
Help / Support / Re: HaxeUI + HaxePunk
« Last post by infidel on March 28, 2017, 02:44:56 PM »
All right, I've set up a clean application and it worked there. So after some poking around I've isolated the problem - I create a GUI OpenFL TextField that is the size of the window, add it to the Sprite background and then hide it setting "visible=false". Apparently even if the text field is not visible because its parent is hidden, it still catches all of the mouse events. Hiding the field itself, too, solves this problem.
Help / Support / Re: HaxeUI + HaxePunk
« Last post by bendmorris on March 25, 2017, 04:56:07 PM »
If you're using a custom cursor in HaxePunk, there's no way to put that above HaxeUI - you'd need a separate OpenFL Sprite.
Showcase / Deal With the Devil
« Last post by Matzerath on March 23, 2017, 09:51:21 AM »
My first entirely Haxepunk game (previous were ports from Flashpunk to Haxepunk). Currently featured on Newgrounds, there's a Flash and HTML5 option. Thanks to everyone still working on Haxepunk!!!
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