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  • Announcing HaxePunk 4.0!

    It's been in development for a long time - over a year, in fact - but a new major version of HaxePunk is now available on haxelib! It's the same 2D game engine you know and love with a new look, some reorganization, and a ton of improvements and new features. Here are some highlights:


    HaxePunk's Flash target and software rendering support have been removed, simplifying the code and allowing us to focus on hardware rendering features, such as custom shader support. Custom shaders can be applied to any individual graphic as well as entire Scenes.

    In addition, the renderer is more robust and has been heavily optimized.

    (Read more)


    As an alternative to extending and overriding behavior, many parts of HaxePunk now support Signals, which let you bind one or more functions to be called whenever an event occurs. For example, Scenes have signals that fire before/after update, before/after rendering, on input, when the screen is resized, etc.


    Improved Input system

    The Input system has been unified, making it easier to mix multiple input devices:

    Input.define("start", [Key.ENTER]);
    Mouse.define("start", MouseButton.LEFT);

    These abstract inputs can also be used as Signals:

    class MyScene extends Scene
    	public function new()
    	function onStart()
    		trace("You either pressed enter or clicked the mouse!");

    (Read more)

    Better BitmapText

    BitmapText now supports rich text via XML markup:

    BitmapText.defineFormatTag("red", {color: 0xff0000});
    var txt = new BitmapText("Here's some <red>colored</red> text!", {
    	font: "fonts/azmoonfleet.64.fnt",
    	size: 14,

    With these tags you can animate characters, render inline images, change fonts, and more.

    Backend abstraction

    HaxePunk now officially supports recent versions of both OpenFL and NME. Support for additional backends such as Kha is on the roadmap!


    Note that, as a major version, HaxePunk includes many breaking changes - see the Migration Guide for tips on updating existing projects.

    Thanks to all the contributors new and old who made HaxePunk 4.0 possible. We hope you enjoy it!

    posted in Blog
  • Showcase - README


    If you have an in-progress or released HaxePunk project, post about it here! Feel free to share footage, screenshots, and devlogs.


    • Be respectful. Don't abuse other posters. Please assume good intent.
    • Please limit yourself to one thread per project, but you can keep posting to the thread whenever you have interesting things to share.
    • After release, make sure you submit your game for inclusion in the showcase!
    posted in Showcase
  • Help & Support - README

    Help & Support

    If you have questions or need help, feel free to ask here.


    • Be respectful. Don't abuse other posters. Please assume good intent.
    • If you've found a bug with HaxePunk, you may be asked to open an issue on GitHub. Just follow the link and make sure to fill out all of the requested information so we can try to figure it out.
    posted in Help & Support
  • New forum!

    New major version, new forum 🙂

    posted in Blog
  • General Discussion - README

    Welcome to General Discussion

    This section is for miscellaneous discussion. This includes any HaxePunk-related discussion, such as feature requests.


    • Be respectful. Don't abuse other posters. Please assume good intent.
    • Posts should stay at least somewhat on topic: game development, Haxe...
    posted in General Discussion

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